-A (somewhat) HUGE INSIGHT INTO THE EVENT, ITS MUSIC COMPOS AND SOME OTHER STUFF-
-Pictures are still missing, I'm going to add a few later -
Even though I still haven't written a general blog entry about Assembly'10, I thought it would be wise to write something about this year when I can still remember something.
If I had to describe this year's instance in one sentence, I think I would say "
It was very OK and the overall entry quality was exceptionally good." And Pehu has been to gym.
I think it was very cool to utilize the main stage for everything possible, including the gigs, the cosplay contest and some random encounters. Everything had been made more visible and approachable. And almost everything happened on schedule. Thanks to Abyss for pointing out the strong connection between demoscene and Finnish game industry - that's how to promote the scene to the gamers! Oh, and one more thing: (afaik,) thank you for not releasing nonqualified entries automatically! Even though some really good material will remain hidden, the point is that it gets another chance to be entered at some other demoparty.
Nevertheless, I must say that I have started to grow tired of Assembly and demoparties in general, so I am going to reinvent my scope a little bit. For instance, my freestyle music compo entry was probably a swan song in that category. My high-end demoscene music will be heard more in the form of soundtracks than as standalone pieces, and I am going to make a general shift from music to programming.
As I mentioned earlier, the overall entry quality was exceptionally good this year, and that's what made the
20th Assembly really worthwhile. For the rest of this blog entry, I am going to write about the compos and praise my favourite entries.
Fast Music
After the compo rules changed in 2006, the amount and overall quality of the entries has risen constantly. Of course there's been very good songs every year, but now there's actually quite solid music for the whole schedule slot. Even some preselection has had to be made. The actual 90-minute songwriting slot has always been on Thursday, and for me that has been the main reason to get to the party place on time. Those 90 minutes consist of some very concentrated music making, 2 mugs of coffee, 1 bottle of water, 1.5 computer places, hard times for my keyboard and lots of swearing. Usually I'm quite finished at 75 minutes, but I utilize the rest of the time for a more polished iteration of the song.
I found this year's chords quite tricky, even though they're straight from Pachelbel's Canon in D Major (the first 4 chords: D, A, Bm, F#m). The scale combined with too little time gave me really hard times, as I know nearly nothing about music theory, including scales. I just slammed the keyboard until matching chords came out, and I must say I'm extremely happy with the outcome,
Ennennäkemättömät bileet röllimetsässä (
1st). If you speak English natively, the name must be quite interesting. The translation would be something like 'An unprecedented party at the troll forest'. I don't remember how Abyss translated it in the prize ceremony, but it must have been something similar.
Let's skim through some of my favourites..
Metalworks by
Dazzler(
14th)
This song has a cool theme, nice melodies and is overall a very decent tune. The problem here is that there hasn't been enough time for mixing, so one can hear only the drums and the guitar. Or maybe the author has had some very noisy neighbor who has blocked him from hearing what he's actually doing. Or then he has had 4.90€ headphones.
VVC-Ankka by
1nsane (
3rd)
There's some Basshunter(?) style going on? This is quite a solid and a very happy tune.
Maxymised arps by
Rebb/TRSi^Paradise (
2nd)
You will always get my respect by doing an oldskool entry in the fast music compo. The piece is beautiful and nice, too.
Extreme music
Last year there were only 9 entries. This year the total amount was 24, and I have heard all of them as I participated in the oldskool demo / extreme music jury. As plain tracker songs are now allowed, almost half of the entries were tracker tunes, mainly XMs or ITs. In addition to that, there were some executable synths and a good set of pieces for many oldskool platforms. The good amount of oldskool/oldskoolish entries really delighted me, and it's good to see that there's a healthy future for this compo.
Almost every screened piece was
really, really, really good with true retroish sound and killer melodies!
Thank you everyone who entered a tune in this compo! Thank you for blocking my 3-wins-in-a-row streak by making this much this good music :) The competition was exceptionally even, too, and the top-4 fitted inside 43 points. That's extremely tight!
If I had to point out some highlights from the excellent entry pool, I'd mention...
hurja retkuretki by
cce [
MilkyTracker] (
14th)
I really love the sample choices here! A solid tune overall.
Drifting 32k Higher by
DJ Joge of Brainstorm [
Amiga ProTracker] (
11th)
There's a noteworthy achievement here, as this is an extremely cool prod for a 85394 byte protracker module. And the crunching to just 32716 bytes makes it a little bit more epic. (Even though there would not have been any need for that, as the module file size limit was an overkill of 1MB, obviously something DJ Joge hadn't heard of.)
Horse Heads and Gray Biscuits by
Man With No Alias (
6th)
This is an exceptionally cool and high quality softsynth song! Even though I'm not that much into psytrance, I still find this song very, very good.
The Last Level of 8-bitness by
Laser Berger / Tekotuotanto [
NES, FamiTracker] (
4th)
It's always easy to praise a friend's song, but there's a good reason for that. When I got the finished song for previewing & recording through a real NES a day before the event, I genuinely thought "Holy shit! I've already been beaten." You will definitely hear about Laser Berger in the future, as this was his first NES song with which he already got SO FREAKING CLOSE to the magical top-3 and even the 1st place.
Megamies sienimetsällä. by
Reaby [
NES+VRC6, FamiTracker] (
1st)
The NES triumphs once again! This is a very good tune with some clever use of the VRC6 extension chip's sound channels. I must say this piece wasn't at its best in the jury session, as the used sound hardware muffled this song very badly.
My entry (
1.662607 MHz Turbo Supercar, placed
5th) was made with FamiTracker for the NES. And yes, in the end, I got beaten by my friend. This was a research project about the utilization of melodic DPCM samples and implementation of Super Eurobeat on the NES. I think it's (technically) my best NES song. And if you can't guess what clocks at 1.662607 MHz, google it!
Freestyle music
The freestyle music compo had some mindblowingly good entries. All the pieces that weren't just generic electro/trance, really stood out. I'm not saying that the "more electric" pieces would be bad, but there's always so plenty of them. I was really delighted to see & hear some dynamic and melodic orchestral entries, as that's what I'm into.
Let's get into my favourite pieces next..
Tiananmen Ghost by
Aikapallo (placed
1st)
Aikapallo shows once again how to do things properly. What a piece, with a message to it! My initial impression was, and still is, "WHOA! This is seriously cool and beautiful!"
Two Cars, One Cup by
Signal (
3rd)
Hooray, this year Signal got to the big screen! This piece has a nice retro feeling to it, and actually could have been implemented for the NES. It does everything right with some style & attitude, definitely the "best show" on this year's compo.
(There's a coincidence, as I made a car-themed song for the extreme music compo.)
Northern legends by
JPT (
4th)
A very epic and dynamic song! After listening this one through a couple of times, it really started to shine. Probably my favourite song of the whole compo. You really can't go wrong with EWQL VSTis... :)
Dark Myth by
Mr. Rose (
12th)
This sounded really impressive at the party place. I find it a little rough around the edges, but it is still an extremely cool and moody song. Very cinematic material!
My own entry,
Fast-Forwarding Thru Hell (
6th) did very well, too. The final name kind of portrays the making of the song, as well as the general feeling to it. It could serve as a sufficiently interesting topic for a standalone blog entry ;)
There was a piece by a friend of mine, too,
Freljordian Beauty by
fluffy&fragile (
10th). fluffy&fragile dominated this year's music compos at Instanssi demoparty, so I was quite excited when I heard that there's going to be a freestyle music entry. The style is really distinctive and while I love the song, there could be some more variation. Some visitor put up quite a show during the compo, obviously inspired by this piece.
Short Film
Short Film compo has traditionally been the highlight of the whole event for our group. Last year our entry consisted of nice 2D graphics, but this year we went all-in for proper 3D (
Airshow, placed
1st). It was nice to see how there are now three recognizable 3D groups who cross-greeted each other in their entries. I'm of course talking about HBC, Pistoke and Tekotuotanto. This year there were some surprises, as
HBC didn't get its "big" entry finished on time,
Pistoke lost one crew member because of conscription,
SirRandom conquered the
3rd place out of the blue with a fresh hand-drawn animation
Why Is There No Animation Combo? and
Damn Creepers made a surprisingly funny Monty Python spin-off
I accidentally two Holy Grails (placed
2nd).
The Other Compos
As I'm not a graphician at all, I'll skip the graphics compos by just saying that
korpi/HBC is overpoweringly good, and that there were a total of 4 Tekotuotanto-related entries in the freestyle & fast graphics compos.
Now things would start to get interesting, as there's the set of realtime compos (games, intros & demos) left. But as this is mainly a music blog, I'm going to turn you down by making things disappointingly short. I'll just violently mash things together and point out some of my realtime entry favourites in some order.
Dungeon by
The Tribe (
14th in gamedev compo)
An interesting concept and technically good, but the actual game is almost completely missing. Nevertheless I like it strangely much. Has anyone played the Ultima Underworld games lately?
Black Belt Sorvi Hero by
Pizzalaatikko (
1st in the gamedev compo)
Does someone remember the last year's
*Insert Something Odd Here* Hero game? Anyway, this game is quite ugly but very unique and addictive. Who knows if we're going to witness a game about dishwashing or brain surgery next year.
Human Resistance by
PWP (
2nd in the oldskool demo compo)
Deep, cool and awesome.
This is my favourite entry of the whole event this year. Even though the trollfaces are a small turnoff here, the story is very solid and I couldn't agree more with it.
anglerfish by
cubicle (
1st in the 4k intro compo)
Particles are IN nowadays. And this intro does some very impressive stuff with them, with solid psychedelic music and execution.
coder porn! by
archee (
2nd in the 4k intro compo)
I don't think I've seen this good realtime cloth simulation anywhere, let alone in a 4k intro. Thanks for this wicked stuff! I was actually kind of disappointed when the cloth came off in the end :)
Grandma by
Rustbloom (
5th in the demo compo)
This one is refreshingly different and kind of edgy. A simple 3D flyby with a coherent theme might just be everything you need.
Luna: Reactivation by
Vovoid (
3rd in the demo compo)
Even though I think this demo is too long and a little boring, it's still very stylish and ambitious. I think Vovoid had decided to really put some extra effort on this one.
Finally, I really don't need to say anything about
Spin by
ASD (
1st in the demo compo) or
uncovering static by
fairlight & alcatraz (
2nd in the demo compo,
1st in the cancelled 64k intro compo), as they're really in a class of their own: mindblowingly awesome. I was staggered to hear some classical instrument simulations in the latter 64k intro's soundtrack.